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E - Line Media

Never Alone 2 

2024 - Present

Principal VFX Artist

Overview

  • Concepted and created a cohesive visual language for character and environment effects that emphasizes traditional inupiaq arts, such as scrimshaw, tattoo, and textiles. 

  • Developed and owned Spirit Layer:

    • Researched, compiled, and curated culturally sensitive material to achieve authenticity with respect and care for it’s origin

    • Concepted, animated, created materials and placed spirit creature sprites in the level

    • Created spirit shaders for 3d assets

    • Defined and created spirit particle effects and variants.

  • Authored a variety of materials for different areas of the project, from VFX specific materials for main character effects, to reactive animated materials in the world, to performant environmental materials.

  • Implemented fx through blueprints, and worked extensively with UX and Design to streamline implementation process. 

  • Facilitated discussions both tech art related, as well as culturally related; communication between disciplines, as well as between the team and native collaborators. 

Key Software

Unreal Engine 5

Photoshop

Substance  Designer

PTUpgrade.mp4

Firehose Games

2023-2024

Technical Artist

Overview

  • Created VFX in many varieties; such as environmental waterfall fx, to a celebratory UI effect on unlocking a level, to character effects. 

  • Developed performant and beautiful shaders for many different applications. 

  • Facilitated discussions regarding tech-art items, as well as being a medium between the technical team and the art team. 

Key Software

Unity & Amplify Shader Plugin 

Embergen

Photoshop

Explosives.mp4
WIP_LOOPING_Blast Furnace.mp4
ExpNote_Portfolio_1.mp4

ARK: Survival Evolved 

Hyper-Real Product Launch

2020-2023

Technical Artist

Overview

  • Created fur cards on creatures using proprietary tool. Would style, skin and create materials for these. 

  • Continually researching and developing hair and fur for next IP.

  • Passed assets into engine and created lods, materials and made sure assets were functioning as intended. 

  • Created custom shaders and effects for assets such as post processes, dossier/explorer notes, or skins. 

Key Software

Unreal Engine 4 & 5 

Houdini

Photoshop & Substance Designer

NogglinPP.mp4
GhostSkin_Portfolio.mp4
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